Adamant
Modified naturePhysical attacker that does not need Special Attack.
All 25 natures · transparent stat preview
Use this Pokemon nature chart to see which stat every nature raises and lowers. Select a nature, filter the full list, or enter a hypothetical stat value to preview the final 10% modifier before planning a moveset or EV spread.
Columns show the stat that receives the 10% boost. Rows show the stat that receives the 10% reduction. Choose any name in the matrix to inspect it.
| Boosted →Lowered ↓ | Attack | Defense | Sp. Atk | Sp. Def | Speed |
|---|---|---|---|---|---|
| Attack | — | ||||
| Defense | — | ||||
| Sp. Atk | — | ||||
| Sp. Def | — | ||||
| Speed | — |
Choose a nature or let the tool pick one. The preview isolates the nature multiplier so the calculation stays easy to audit.
Physical attacker that does not need Special Attack.
The preview rounds down after applying 1.1 or 0.9. It does not calculate level, base stats, IVs, EVs, abilities, items, or battle stages. HP is not affected by nature.
Filter by any stat that a nature raises or lowers, or search by name.
No nature matches the current search and filter.
For example, Adamant sits at the intersection of boosted Attack and lowered Special Attack. That tradeoff is usually efficient for a physical attacker that never selects a special move. The matrix does not decide a build for you; it makes the tradeoff visible.
The best choice depends on a real matchup or Speed threshold. A faster nature can be more valuable than a stronger one when it changes which Pokémon moves first.
The calculator takes one hypothetical non-HP stat after the rest of the build has been calculated, applies the nature multiplier, and rounds down. A value of 100 becomes 110 when boosted or 90 when lowered.
This narrow scope is intentional. For an actual Pokémon, level, base stat, IVs, EVs and other modifiers must be considered first. Use the IV Calculator for IV-related work and the Team Planner to attach a nature to a complete set.
Pokémon FireRed, LeafGreen, Ruby, Sapphire, and Emerald are Generation 3 games, the generation that introduced the 25-nature system. This Pokemon nature chart uses the same boost-and-drop relationships those games use: Adamant raises Attack and lowers Special Attack, Jolly raises Speed and lowers Special Attack, Modest raises Special Attack and lowers Attack, and Timid raises Speed and lowers Attack.
The five neutral natures—Hardy, Docile, Serious, Bashful, and Quirky—also work the same way in those games: they do not change battle stats. Use the Pokemon nature chart above for individual lookups such as Serious, Sassy, Relaxed, or Hasty instead of treating each nature as a separate ruleset.
Nature Mints are a later mechanic, so they are not part of a FireRed, LeafGreen, or Emerald build. The mint explanation below is relevant only when you are playing a title that actually supports Mints; the underlying nature relationships in the Pokemon nature chart remain the reference point.
Non-neutral natures also carry flavor preferences associated with the same boosted and lowered stat pair. The cards expose those preferences as a quick reference, while the battle-focused calculator only changes stats.
A Nature Mint changes which stat modifiers are used, but it does not rewrite the nature name shown in the summary. This page therefore separates the nature label from the practical stat effect instead of treating them as the same piece of data.
Most natures raise one non-HP battle stat by 10% and lower another by 10%. Hardy, Docile, Serious, Bashful, and Quirky are neutral and do not change stats.
Hardy, Docile, Serious, Bashful, and Quirky are the five neutral natures. They have different names but the same battle effect: no stat is raised or lowered.
Adamant favors maximum physical damage by raising Attack, while Jolly raises Speed. Choose Jolly when passing an important Speed threshold matters more than the extra damage.
Modest raises Special Attack for more damage, while Timid raises Speed. The better choice depends on whether the Pokémon already outspeeds the opponents you expect to face.
A Nature Mint changes the stat modifiers used in battle calculations, but it does not rewrite the nature name shown on the Pokémon's summary.
No. The preview isolates the final 1.1 or 0.9 nature multiplier on a hypothetical non-HP stat. It does not calculate level, base stats, IVs, EVs, or other modifiers.